AI Insights · Timothy · April 2022
Top 5 Apple Arcade Games Performance in Oman Q1 2022
Explore the performance of the top 5 Apple Arcade games in Oman during Q1 2022, including trends in weekly downloads, revenue, and active user metrics.
In the first quarter of 2022, the top 5 Apple Arcade games in Oman showcased varying performance metrics across weekly downloads, revenue, and active users. Here’s a detailed look at the trends for each game based on Sensor Tower data.
Chess - Play & Learn from Chess.com saw weekly revenue fluctuations, starting at $123 in late December 2021 and peaking at around $424 in the week of March 21, 2022. Weekly downloads experienced an upward trend early in the quarter, reaching 522 in mid-January, before declining to 275 by the end of March. Active users showed a slight decline over the quarter, from 4.6K in late December to 4.2K by the end of March.
Hill Climb Racing by Fingersoft experienced a more stable performance. Weekly revenue hovered around $50-$120, with a peak of $119 in late December. Downloads were strong, peaking at 3.7K in late January and maintaining around 3.2K towards the end of March. Weekly active users remained robust, reaching a high of approximately 44.4K in late January and ending the quarter at about 43.4K.
Asphalt 8: Airborne from Gameloft had a varied revenue trend, starting at $116 in late December and seeing several fluctuations, with a notable dip to $32 at the end of March. Downloads peaked at 2.1K in early January, before stabilizing around 1.1K by the end of the quarter. Active users mirrored this trend, peaking at 4.5K in mid-January and decreasing to approximately 2.8K by the end of March.
Bloons TD 6 by Ninja Kiwi had a steady revenue stream, with weekly earnings ranging from $40 to $97. However, there were no significant data on downloads or active users within the quarter.
Snake.io - Fun Online Snake from Kooapps showed impressive download numbers, peaking at 9.1K in late February before settling at around 5.1K by the end of March. Revenue had highs and lows, with a peak of $72 in mid-March. Active users remained strong throughout the quarter, starting at 41.8K in late December and reaching a high of 68.8K in late February, before ending at approximately 60.3K in late March.
For more detailed insights and data, visit Sensor Tower.